Building a Non-Native Mobile HTML5 App, Part IV: Making It Work Offline
10 October 2012
Posts in This Series
- Part I: A Business Case
- Why our client chose to build a Web app over a native one.
- Part II: Choosing a Technology Stack
- How we chose our tools and technologies, and what we picked.
- Part III: Hooking Things Together
- Wire up a client and server with JavaScript and .NET.
- Part IV: Making It Work Offline
- Store data locally and synchronize it with a server.
- Part V: Testing the App
- Develop and test for a mobile device.
- Part VI: Making It Look Native
- Leverage some tricks of Mobile Safari to make a site look like an app.
In part III of this series, we saw how to retrieve a collection of books, via jQuery, from an ASP.NET MVC endpoint. Retrieving data from a server in this manner is great…if you can guarantee your users will always be online. Since we’re discussing how to build a mobile app, however, it’s important to realize users may not always be connected to the Internet. Let’s look at how we can store our list of books offline for use later.
Web Storage to the Rescue
As we discussed in part II, we used a number of HTML5 APIs to make our mobile app work. The one we’ll be looking at today to facilitate storing our book list offline is localStorage
.
The localStorage
API allows access to an internal-to-the-browser storage area containing key/value pairs of data. While there’s no requirement on storage size, the W3C recommends browsers allow at least 5MB per domain. We’ve found iOS devices default to this 5MB limit, but ask the user’s permission to increase this amount if the app approaches the limit.
Currently, a large number of browsers support localStorage
(91.67% completely support it, according to caniuse.com). There are also a number of libraries to help you work with it (including Lawnchair.js and Store.js), but, for this post, we’ll stick to using the base API.
Using the API
Taking advantage of localStorage
is actually quite simple. Supporting browsers expose a JavaScript object, conveniently called localStorage
, with which you can interact. Storing a value is quite simple:
localStorage.setItem('favorite-color', '#123');
// > undefined
…as is retrieving it:
localStorage.getItem('favorite-color');
// > "#123"
We want to store something a little more complicated than a hexadecimal string, though. Unfortunately, localStorage
only supports saving strings, so we’ll need to “stringify” our JSON data before we can save it. For this, we’ll use the browser’s JSON
object (though, if you’re stuck supporting IE7 or below, you’ll also need Douglas Crockford’s “JSON2” library).
// Our collection of books. This JSON could have come from an AJAX call.
var books = [{"title":"Myst: The Book of Atrus","author":"Rand Miller"},{"title":"The Hobbit","author":"J.R.R. Tolkien"},{"title":"Stardust","author":"Neil Gaiman"}];
var stringifiedBooks = JSON.stringify(books);
localStorage.setItem('books', stringifiedBooks);
Consequently, to retrieve our collection, we’ll need to parse the string back into a JSON object.
var stringifiedBooks = localStorage.getItem('books');
var books = JSON.parse(stringifiedBooks);
It’s that easy!
Considerations
Keep in mind that not quite every browser supports localStorage
. Fortunately, we can perform a simple check to avoid any errors and unexpected behaviors:
if (window.localStorage) {
// work your localStorage magic
} else {
// er...?
}
So what do we do when a browser doesn’t support localStorage
? The industry’s answer to this question is to use what’s known as a “polyfill”: a third-party library that “fills-in” missing functionality. For our purposes, there are a number of options available, most of which use cookies to simulate this type of persistent storage (and are relatively easy to implement). Mozilla’s Developer Network article on localStorage
includes two such options (and is, in general, an excellent overview of localStorage
).
In this post, we saw how trivially easy it is to store data offline with the localStorage
API. Next time, we’ll see some options for debugging mobile apps, just in case some code doesn’t behave the way it should. :)